The Effects of Nintendo Wii® Balance Training on Cases with Chronic Knee Problems: A Randomised Controlled Trial
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Original Research
VOLUME: 3 ISSUE: 2
P: 116 - 123
2022

The Effects of Nintendo Wii® Balance Training on Cases with Chronic Knee Problems: A Randomised Controlled Trial

Forbes J Med 2022;3(2):116-123
1. Kütahya Health Sciences University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation, Kütahya, Turkey
2. Pamukkale University, Faculty of Physiotherapy and Rehabilitation, Denizli, Turkey
3. İzmir Democracy University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation, İzmir, Turkey
4. İzmir Bakırçay University, Faculty of Medicine, Department of Orthopedics and Traumatology, İzmir, Turkey
No information available.
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Received Date: 2021-12-16T15:30:31
Accepted Date: 2022-08-04T11:45:56
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Abstract

Objective: This study aimed to examine the effects of Nintendo Wii® (NW) Balance Training on the balance and muscle strength of patients with chronic orthopedic knee problems.

Methods: The design of the study is a randomized controlled trial. A total of 40 volunteers with chronic orthopedic knee problems were randomly divided into NW and control groups with odd-even rule (ratio 1: 1). Participants were assessed at the first session, at the end of the study (6 weeks). Balance was evaluated using the Kinesthetic Ability Trainer® (KAT) and Single Leg Stance Test (SLST), while muscle strength of hip flexor, extensor and abductor, knee flexor and extensor, and dorsiflexor were tested using a Hand-Held Dynamometer.

Results: A total of 33 volunteers analysed. In the study group (n=15), statistically significant differences were observed in the KAT parameters (p<0.05, dppc2: 0.13-1.09), SLST results (p<0.01, dppc2: 0.78-0.99), and strength (p<0.01, dppc2: 0.41-1.35) after training compared to the baseline values and no significant change was observed (p>0.05) in the control group (n=18).

Conclusion: The results indicated that balance training using NW was effective for the balance and muscle strength of patients with chronic orthopedic knee problems.

Keywords:
Virtual reality, knee injuries, postural balance, muscle strength